Deck Of Cards
2021年3月18日Register here: http://gg.gg/opwio
*There are fifty-two cards in the deck, there are fifty-two weeks in a year. There are twelve face cards in the deck representing the twelve months of the year. Actually, there are thirteen lunar months in the year represented by the thirteen cards in each suit.
*Cyberpunk Purple Playing Cards, Deck of Cards with Free Card Game eBook, Premium Card Deck, Cool Poker Cards, Unique Bright Colors for Kids & Adults, Card Decks Games, Standard Size.
*ACELION Waterproof Playing Cards, Flexible Plastic Playing Cards, Deck of Cards for Gifts and Game (Blue Wolf Cards) 4.7 out of 5 stars 1,858 $7.88 $ 7. 88 $11.99 $11.99.
*Deck Of Cards Song
*Virtual Deck Of Cards
*Deck Of Cards Svg
*Deck Of Cards Image
Each suit in a deck of cards represents the four seasons, the 13 represent 13 lunar months, the 52 cards represent the 52 weeks in a year, and all the cards added up is 364 days (for lunar year)
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling.A complete set of cards is called a pack (UK English) or deck (US English), and the subset of cards held at one time by a player during a game is commonly called a hand. A deck of cards may be used for playing a variety of card games, with varying elements of skill and chance, some of which are played for money. Playing cards are also used for illusions, cardistry, building card structures, and cartomancy.The front (or “face”) of each card carries markings that distinguish it from the other cards in the deck and determine its use under the rules of the game being played. The back of each card is identical for all cards in any particular deck, and usually of a single color or formalized design. Usually every card will be smooth; however, some decks have braille to allow blind people to read the card number and suit. The backs of playing cards are sometimes used for advertising.[1] For most games, the cards are assembled into a deck, and their order is randomized by shuffling.
Early history
Go through a deck of cards. Shuffle a deck of cards and use a timer to go through the deck as quickly as you can. Go through the mental map of your room and assign each character to the position at which they are drawn. Try to associate as much action and emotion into the mental map as you can with each character.
Playing cards were invented in imperial China. They were found in China as early as the 9th century during the Tang Dynasty (618–907). The first reference to card games in world history dates from the 9th century, when the Collection of Miscellanea at Duyang, written by Tang Dynasty writer Su E, described Princess Tongchang, daughter of Emperor Yizong of Tang, playing the “leaf game” in 868 with members of the Wei clan, the family of the princess’ husband. :131 The Song Dynasty (960–1279) scholar Ouyang Xiu (1007–1072) asserted that playing cards and card games existed at least since the mid-Tang Dynasty and associated their invention with the simultaneous development of using sheets or pages instead of paper rolls as a writing medium. The first known book on cards called Yezi Gexi was allegedly written by a Tang era woman, and was commented on by Chinese writers of subsequent dynasties.By the 11th century, playing cards could be found throughout the Asian continent. During the Ming Dynasty (1368–1644), characters from novels such as the Water Margin were widely featured on the faces of playing cards.Ancient Chinese “money cards” have four suits: coins (or cash), strings of coins (which may have been misinterpreted as sticks from crude drawings), myriads (of coins or of strings), and tens of myriads (a myriad is 10,000). These were represented by ideograms, with numerals of 2–9 in the first three suits and numerals 1–9 in the “tens of myriads”. Wilkinson suggests that the first cards may have been actual paper currency which were both the tools of gaming and the stakes being played for, as in trading card games. The designs on modern Mahjong tiles likely evolved from those earliest playing cards. However, it may be that the first deck of cards ever printed was a Chinese domino deck, in whose cards all 21 combinations of a pair of dice are depicted. In Kuei-t’ien-lu, a Chinese text redacted in the 11th century, domino cards were printed during the Tang Dynasty, contemporary to the first printed books. The Chinese word pái (牌) is used to describe both paper cards and gaming tiles.Symbolism
The primary deck of 52 playing cards in use today includes 13 ranks of each of the four French suits, clubs (♣), diamonds (♦), hearts (♥) and spades (♠), with reversible Rouennais “court” or face cards. Each suit includes an ace, depicting a single symbol of its suit (quite large often only on the ace of spades) a king, queen, and jack, each depicted with a symbol of their suit; and ranks two through ten, with each card depicting that number of symbols (pips) of its suit. As well as these 52 cards, commercial decks often include between one and four jokers, most often two. These Jokers are not used in most basic game rules, but have a variety of uses with rule variations, and can simply serve as “spares” to replace a damaged or lost card.Description:
Published: May 14, 2020 favorite0 forum0 poll346 By: Javier Hernandez, Florida International University Category: Computer Science Hashtags: #Coding#JAVA
ArrayLists
I. The Assignment
Card players typically like to keep the cards in their hand sorted by suit and within each suit by face value. Assuming that a hand consists of 13 cards, write a Java program to insert each card into an initially empty hand in the proper order, so that there is no need to sort the hand.
The order of the suits is unimportant but within each suit the order of the cards should be 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A (i.e. the Ace is always the high card).
II. The Card Class
Begin by creating a class to model a playing card. The Card class will have two private instance variables: (1) the face value (aka: “rank”) stored as ints 2..14 and (2) the suit (Spades, Hearts, Diamonds, Clubs).
Your Card class will have these methods:
1. a proper constructor that creates a Card with a given rank and suit2. an accessor (“get”) method that returns the rank3. an accessor (“get”) method that returns the suit4. a toString method that returns a String representation of a card as shown in these examples: A♠, 10♣, 7♦, Q♥ To get the symbols for the suits, use the escape sequences for the Unicode characters:
“u2660” (Spade) “u2663” (Club)“u2665” (Heart) “u2666” (Diamond)
III. The Deck Class
Create a class to model a standard 52-card deck. Your Deck class will have a private instance variable that is an ArrayList-of-Card. (You may have additional instance var’s although none are needed)
Your Deck class will have these methods:
1. a proper constructor that creates a standard Deck of 52 cards2. a method that deals the top card. I.e. returns the Card object on top of the Deck3. a method that shuffles the deck. To get credit for this method you must use this algorithm:
for each card in the deckexchange it with the card at a randomly-selected index
(to “mix ‘em up good” you might want to shuffle the deck a number of times)IV. The Hand Class
Create a class to model a hand of 13 Cards. Your Hand class will have a private instance variable that is an ArrayList-of-Card, and these methods:
1. a proper constructor that creates an empty Hand2. a method to fill a Hand with 13 Cards dealt from a Deck, with each one being inserted in its proper place in the Hand3. a toString method that returns a String representation of the Hand (Hint: call the Card class toString method for each Card in the Hand)
V. The Test Class
Your test class will have a main method that creates a Hand, calls the method that fills it, calls the toString method for the Hand, and prints the String returned. After each Hand is displayed, ask the user if she wants to see another.
VI. Specifications
1. You must use a generic “ArrayList of Card” as the implementation of the Deck and the Hand No credit will be given if any other data structures, including arrays, are used anywhere in the program2. No credit for using any of the methods of Java’s Collections class (e.g. shuffle). Use the shuffle algorithm given above3. Although the assignment calls for a Hand of 13 cards and a Deck of 52, you should “parameterize” your program by using defined constants for the number of cards in the Hand and in the Deck. That way, you can generate hands and decks of different sizes by changing only the constant declarations4. As specified above, none of the methods of your Deck, Hand, and Card classes do any output. All output is to be done in main Make sure your Deck, Hand, and Card classes all contain proper Java “documentation comments” and adhere to all the style and internal documentation standards discussed in class and covered in Unit 1
VII. Upload 2 Files to Canvas
1. A zip file of your NetBeans project folder2. A Word doc with your name to receive feedback Do not zip the individual java files; zip the project folder. Include a file containing the output of 3 hands. See the “Using NetBeans” doc, part XI for an easy way to include the output in the project
VIII. Due Date – Tuesday, January 28th
You will receive two separate grades for this assignment – one for the program itself and one for the web pages created by Javadoc To make sure you receive credit, review the “Submitting Your Assignments” and “Creating a Zip File” docs in the “Before Beginning” Unit online Do not zip the project from within NetBeans! If you do, the zip will not contain the dist folder (where the html files are stored) and you will be unhappy with the grade Deck Of Cards Song
Algorithm to Create the Sorted Hand
Place the first card in the hand
For each additional card, do the following:
Get the suit
If the card is of a suit that is not yet in the HandInsert it as the new last card in the HandVirtual Deck Of Cards
Else, do the following:
If the value is higher than all the cards of that suitInsert it as the new last card of that suit
ElseInsert it just before the first card of that suit with a higher value
Optional Easier Algorithm to Create the Sorted Hand
Create an ArrayList of Cards for each suitDeck Of Cards Svg
For each card, insert it in its proper place in the list for that suit, using the techniques described above
Add each suit list to the Hand
Hopefully Helpful HintsDeck Of Cards Image
1. Begin by creating all classes with method “stubs” only. A method stub is just the Javadoc comment, the method heading, and an empty body. If the method returns a value, use some temporary return value. This way, the entire program “skeleton” will compile and execute and you can fill in each method as you figure it out
2. Since the Hand class method fill is the most challenging, start with a temporary version that simply adds each card to the hand.That way, you can test and verify that all the other methods are correct – and have the majority of the credit “in the bank” – before turning your full attention to the full-blown fill
3. Hint: To enable your Hand class to seamlessly access the Deck, create a Deck object in your Hand claAttachments:FileTheCard.txt 2.0 KB FileTheDeck.txt 4.4 KB FileTheHand.txt 4.5 KB FileTheTest.txt 1.4 KB © 2021 • All content within this entry is strictly the property of Javier Hernandez, and is not for public use without permission.
Register here: http://gg.gg/opwio
https://diarynote-jp.indered.space
*There are fifty-two cards in the deck, there are fifty-two weeks in a year. There are twelve face cards in the deck representing the twelve months of the year. Actually, there are thirteen lunar months in the year represented by the thirteen cards in each suit.
*Cyberpunk Purple Playing Cards, Deck of Cards with Free Card Game eBook, Premium Card Deck, Cool Poker Cards, Unique Bright Colors for Kids & Adults, Card Decks Games, Standard Size.
*ACELION Waterproof Playing Cards, Flexible Plastic Playing Cards, Deck of Cards for Gifts and Game (Blue Wolf Cards) 4.7 out of 5 stars 1,858 $7.88 $ 7. 88 $11.99 $11.99.
*Deck Of Cards Song
*Virtual Deck Of Cards
*Deck Of Cards Svg
*Deck Of Cards Image
Each suit in a deck of cards represents the four seasons, the 13 represent 13 lunar months, the 52 cards represent the 52 weeks in a year, and all the cards added up is 364 days (for lunar year)
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling.A complete set of cards is called a pack (UK English) or deck (US English), and the subset of cards held at one time by a player during a game is commonly called a hand. A deck of cards may be used for playing a variety of card games, with varying elements of skill and chance, some of which are played for money. Playing cards are also used for illusions, cardistry, building card structures, and cartomancy.The front (or “face”) of each card carries markings that distinguish it from the other cards in the deck and determine its use under the rules of the game being played. The back of each card is identical for all cards in any particular deck, and usually of a single color or formalized design. Usually every card will be smooth; however, some decks have braille to allow blind people to read the card number and suit. The backs of playing cards are sometimes used for advertising.[1] For most games, the cards are assembled into a deck, and their order is randomized by shuffling.
Early history
Go through a deck of cards. Shuffle a deck of cards and use a timer to go through the deck as quickly as you can. Go through the mental map of your room and assign each character to the position at which they are drawn. Try to associate as much action and emotion into the mental map as you can with each character.
Playing cards were invented in imperial China. They were found in China as early as the 9th century during the Tang Dynasty (618–907). The first reference to card games in world history dates from the 9th century, when the Collection of Miscellanea at Duyang, written by Tang Dynasty writer Su E, described Princess Tongchang, daughter of Emperor Yizong of Tang, playing the “leaf game” in 868 with members of the Wei clan, the family of the princess’ husband. :131 The Song Dynasty (960–1279) scholar Ouyang Xiu (1007–1072) asserted that playing cards and card games existed at least since the mid-Tang Dynasty and associated their invention with the simultaneous development of using sheets or pages instead of paper rolls as a writing medium. The first known book on cards called Yezi Gexi was allegedly written by a Tang era woman, and was commented on by Chinese writers of subsequent dynasties.By the 11th century, playing cards could be found throughout the Asian continent. During the Ming Dynasty (1368–1644), characters from novels such as the Water Margin were widely featured on the faces of playing cards.Ancient Chinese “money cards” have four suits: coins (or cash), strings of coins (which may have been misinterpreted as sticks from crude drawings), myriads (of coins or of strings), and tens of myriads (a myriad is 10,000). These were represented by ideograms, with numerals of 2–9 in the first three suits and numerals 1–9 in the “tens of myriads”. Wilkinson suggests that the first cards may have been actual paper currency which were both the tools of gaming and the stakes being played for, as in trading card games. The designs on modern Mahjong tiles likely evolved from those earliest playing cards. However, it may be that the first deck of cards ever printed was a Chinese domino deck, in whose cards all 21 combinations of a pair of dice are depicted. In Kuei-t’ien-lu, a Chinese text redacted in the 11th century, domino cards were printed during the Tang Dynasty, contemporary to the first printed books. The Chinese word pái (牌) is used to describe both paper cards and gaming tiles.Symbolism
The primary deck of 52 playing cards in use today includes 13 ranks of each of the four French suits, clubs (♣), diamonds (♦), hearts (♥) and spades (♠), with reversible Rouennais “court” or face cards. Each suit includes an ace, depicting a single symbol of its suit (quite large often only on the ace of spades) a king, queen, and jack, each depicted with a symbol of their suit; and ranks two through ten, with each card depicting that number of symbols (pips) of its suit. As well as these 52 cards, commercial decks often include between one and four jokers, most often two. These Jokers are not used in most basic game rules, but have a variety of uses with rule variations, and can simply serve as “spares” to replace a damaged or lost card.Description:
Published: May 14, 2020 favorite0 forum0 poll346 By: Javier Hernandez, Florida International University Category: Computer Science Hashtags: #Coding#JAVA
ArrayLists
I. The Assignment
Card players typically like to keep the cards in their hand sorted by suit and within each suit by face value. Assuming that a hand consists of 13 cards, write a Java program to insert each card into an initially empty hand in the proper order, so that there is no need to sort the hand.
The order of the suits is unimportant but within each suit the order of the cards should be 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A (i.e. the Ace is always the high card).
II. The Card Class
Begin by creating a class to model a playing card. The Card class will have two private instance variables: (1) the face value (aka: “rank”) stored as ints 2..14 and (2) the suit (Spades, Hearts, Diamonds, Clubs).
Your Card class will have these methods:
1. a proper constructor that creates a Card with a given rank and suit2. an accessor (“get”) method that returns the rank3. an accessor (“get”) method that returns the suit4. a toString method that returns a String representation of a card as shown in these examples: A♠, 10♣, 7♦, Q♥ To get the symbols for the suits, use the escape sequences for the Unicode characters:
“u2660” (Spade) “u2663” (Club)“u2665” (Heart) “u2666” (Diamond)
III. The Deck Class
Create a class to model a standard 52-card deck. Your Deck class will have a private instance variable that is an ArrayList-of-Card. (You may have additional instance var’s although none are needed)
Your Deck class will have these methods:
1. a proper constructor that creates a standard Deck of 52 cards2. a method that deals the top card. I.e. returns the Card object on top of the Deck3. a method that shuffles the deck. To get credit for this method you must use this algorithm:
for each card in the deckexchange it with the card at a randomly-selected index
(to “mix ‘em up good” you might want to shuffle the deck a number of times)IV. The Hand Class
Create a class to model a hand of 13 Cards. Your Hand class will have a private instance variable that is an ArrayList-of-Card, and these methods:
1. a proper constructor that creates an empty Hand2. a method to fill a Hand with 13 Cards dealt from a Deck, with each one being inserted in its proper place in the Hand3. a toString method that returns a String representation of the Hand (Hint: call the Card class toString method for each Card in the Hand)
V. The Test Class
Your test class will have a main method that creates a Hand, calls the method that fills it, calls the toString method for the Hand, and prints the String returned. After each Hand is displayed, ask the user if she wants to see another.
VI. Specifications
1. You must use a generic “ArrayList of Card” as the implementation of the Deck and the Hand No credit will be given if any other data structures, including arrays, are used anywhere in the program2. No credit for using any of the methods of Java’s Collections class (e.g. shuffle). Use the shuffle algorithm given above3. Although the assignment calls for a Hand of 13 cards and a Deck of 52, you should “parameterize” your program by using defined constants for the number of cards in the Hand and in the Deck. That way, you can generate hands and decks of different sizes by changing only the constant declarations4. As specified above, none of the methods of your Deck, Hand, and Card classes do any output. All output is to be done in main Make sure your Deck, Hand, and Card classes all contain proper Java “documentation comments” and adhere to all the style and internal documentation standards discussed in class and covered in Unit 1
VII. Upload 2 Files to Canvas
1. A zip file of your NetBeans project folder2. A Word doc with your name to receive feedback Do not zip the individual java files; zip the project folder. Include a file containing the output of 3 hands. See the “Using NetBeans” doc, part XI for an easy way to include the output in the project
VIII. Due Date – Tuesday, January 28th
You will receive two separate grades for this assignment – one for the program itself and one for the web pages created by Javadoc To make sure you receive credit, review the “Submitting Your Assignments” and “Creating a Zip File” docs in the “Before Beginning” Unit online Do not zip the project from within NetBeans! If you do, the zip will not contain the dist folder (where the html files are stored) and you will be unhappy with the grade Deck Of Cards Song
Algorithm to Create the Sorted Hand
Place the first card in the hand
For each additional card, do the following:
Get the suit
If the card is of a suit that is not yet in the HandInsert it as the new last card in the HandVirtual Deck Of Cards
Else, do the following:
If the value is higher than all the cards of that suitInsert it as the new last card of that suit
ElseInsert it just before the first card of that suit with a higher value
Optional Easier Algorithm to Create the Sorted Hand
Create an ArrayList of Cards for each suitDeck Of Cards Svg
For each card, insert it in its proper place in the list for that suit, using the techniques described above
Add each suit list to the Hand
Hopefully Helpful HintsDeck Of Cards Image
1. Begin by creating all classes with method “stubs” only. A method stub is just the Javadoc comment, the method heading, and an empty body. If the method returns a value, use some temporary return value. This way, the entire program “skeleton” will compile and execute and you can fill in each method as you figure it out
2. Since the Hand class method fill is the most challenging, start with a temporary version that simply adds each card to the hand.That way, you can test and verify that all the other methods are correct – and have the majority of the credit “in the bank” – before turning your full attention to the full-blown fill
3. Hint: To enable your Hand class to seamlessly access the Deck, create a Deck object in your Hand claAttachments:FileTheCard.txt 2.0 KB FileTheDeck.txt 4.4 KB FileTheHand.txt 4.5 KB FileTheTest.txt 1.4 KB © 2021 • All content within this entry is strictly the property of Javier Hernandez, and is not for public use without permission.
Register here: http://gg.gg/opwio
https://diarynote-jp.indered.space
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